Print this page — it's sized for one sheet. Portrait, letter size. Laminate it and clip it to the bench.

COURTSIDE AI
End-game bench card
NFHS rules · Q4/OT · 5-foul double bonus · 35-second shot clock. Rules of thumb, not gospel — you know your team.
Point your phone here for the interactive version — courtsideai.live/chart
Up 3they have the ball
Under ~12s: foul before the shot — no shooting motion, on the floor, target their worst free-throw shooter. Land it in the 4–8s window; never start it under ~4s. Two makes can't beat you; a three ties it. 13–30s is too early — guard the arc, no hands on a shooter — unless you have a foul to give: spend it early in the dribble, then foul-up-3 once it drops under ~12s. Rebounding exception: if they own the glass, two bodies on the lane before you commit to the foul.
Up 1–2they have the ball
Defend, don't foul — straight up, no reaching. A whistle is the only thing you can't defend when the lead is one possession. Force a tough two (up 2 it only ties), box out, finish it with the rebound.
Up 4–5they have the ball
Never foul, ≤60s — a three doesn't tie it anymore. Take away the 3, funnel inside, live with a 2. Smother the inbounds.
Up 6+they have the ball
Never foul, ≤90s — burn clock. Concede 2s, contest 3s without leaving your feet. Deny clock, not points.
Down 1–3both sides
Their ball: foul now once the game clock is at or under the shot clock (no shot clock → once it's under 50s — they can hold it forever). Target their worst FT shooter. Our ball, down 3: above ~20s, quick 2 (rim attack in ≤8s) then foul on the inbound; under ~20s, hunt the tie — best shooter off a screen, everyone crashes.
Down 4–7start the foul game
Start at 15 + 10 × deficit seconds: down 4 by ~0:55, down 5 by ~1:05, down 6 by ~1:15, down 7 by ~1:25. Start earlier if you're several fouls short of the bonus — those first fouls don't send them to the line. Foul-givers in, hunt their worst FT shooter, score inside 8 seconds every trip. Hold timeouts for drawing plays.
Down 8+two-possession game
Foul now and press — spend fouls before timeouts. Take the first good 3 every trip down.
Tiedboth sides, ≤35s
Our ball: play for one — initiate the action at ~10s, shot by ~5s, two crash the glass. Worst case is overtime with your timeouts intact. Their ball: defend without fouling — straight up, no reaching. A whistle here is the whole game.
2-for-135s shot clock
The window is 41–52s: get a good look up by ~41s so the ball comes back with 6+ seconds for the last shot. An offensive rebound on the first trip still preserves it. No shot clock → there's no 2-for-1.
Quarter closeQ1–Q3, our ball
Last shot of the quarter: initiate at ~10s, shot by ~5s — so a miss still gets the crash. Don't hand them a free trip before the horn.
In HS, a timeout does NOT advance the ball — plan the full-court trip.  ·  Team fouls carry into OT — they do NOT reset; what you spend in a tied Q4 is gone if it goes to OT.
courtsideai.live
This chart runs live on the bench in Courtside AI.
With your actual roster's free-throw numbers, tonight's possessions, and the foul target by name.
Join the waitlist